Game project 5: Point and Click
USSnoiR
Description
USSnoiR is a point-and-click adventure game set in the USSR. The player takes on the role of a spy who has infiltrated an enemy lab. The player must scour the place for clues by inspecting the equipment, decode the hidden message, and deliver it before they get caught.
USSnoiR was the first game project where we had to use our game engine, built from scratch in C++ using DX11. We did not have an editor, so we used the Unreal Engine to create the levels and then imported them into our game engine. This engine is what became Crownest.
Pitch
Good job, you've infiltrated the enemy lab! Now scour the place for clues by inspecting the equipment -decode the hidden message and deliver it before they catch up!
My contributions
- Engine Base
- Renderer
- Gameobject Component system
- Level importing from unreal
Team
Programmers
Elias Böök, Filip Orrling, Hjalmar Janson, Johan Melkersson, Jakob Persson
Artists
Daniel Nilsson, Assar Wade, Elden Bähni, David Widmer
Level Designers
Hanna Hindersson, Anton Weibull, Oscar Hildebrand
Animators
Technical Artists
William Bergsmo, Khemathat Buadam
Sound Designer
Dennis QH