Game project 8: Story based third person adventure
Ascend
Description
Tread over grassy fields, Glide down slopes and Fly across gaps in a lush open landscape between worlds. Uncover ancient technology and explore its secrets in this single-player experience about self discovery
The game is available on Itch.io
Pitch
Tumbling from the sky your mechanized body shatters as it hits the ground! Ascend the broken remains and collect fragments of your past while gathering for your final journey...
My contributions
- Grass
- Frustum culling
- LOD Fading
- Custom addition to Lighting model
- Grass viewable from all angles
- Terrain
- Importing heightmaps from unreal
- Generation terrain LOD
- New Gameobject system to enable multi scene and improved performance with loading
- Quality of life improvements
- Mouse capture consistancy
- Asset browser context menu
- Ability to hide edtior windows
- Debug info window
Team
Programmers
Elias Böök, Filip Orrling, Hjalmar Janson, Johan Melkersson, Jakob Persson
Artists
Daniel Nilsson, Assar Wade, Elden Bähni, David Widmer
Level Designers
Hanna Hindersson, Anton Weibull, Oscar Hildebrand
Animators
Technical Artists
William Bergsmo, Khemathat Buadam
Sound Designer
Dennis QH
Composer
Adam Hesselbom